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- > >Oops. That sounds like it thinks it is a VGA monitor... is it just the wall
- > >texture viewer, or all of them?
- >
- > I know it does it on the sprite viewer, but I didn't try the floor
- > viewer. (It's probably the same).
-
- Doh! Stupid mistake... should work ok now.
-
- > >[I expect that the wierd fluctuating coloured bar is actually the mouse
- > > pointer... :-)]
- >
- > I'm not sure. When I waggled the mouse, a tiny coloured box
- > appeared over the graphic (or maybe two of them, can't remember). The
-
- Thats definately the mouse pointer. I've now switched it off before switching
- modes. :)
-
- > coloured bar was quite large, about 4cm wide and from halfway down the
- > screen to the bottom if I remember correctly. I don't remember if both
- > (little box and coloured bar) happened at the same time (I pressed the
- > space bar quite quickly).
-
- Hm - not quite sure what this is... if it is still there when it is working
- ok with TV, give me a shout...
-
- > >:-( Ok, I'll change the dialogues tonight if I get time.
- >
- > Whenever you have the time. 8-)
-
- Done them - although a couple are not 100% perfect (layout wise - they should
- all fit in 640x200 as I designed them in this rez.)
-
- As I think my WWW server is down, I'll UUEncode you a copy of the new version.
-
- Other changes include:
- Falcon sound calls moved to 'play sample' to improve ST compat.
- 'Checking Data' dialogue, instead of writing to screen.
- Statistics displayed in FLD (how did I miss it before?)
- ST-Guide hypertext docs (not yet intergrated into prog.)
-
- See ya...
-
- Anthony
-
-